ModelsLORA

Melina (Elden Ring) LoRA

Melina (Elden Ring) LoRA

Melina (Elden Ring) LoRA

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One of my favorite characters for one of my favorite games. This one was complicated because of the tattoo and the inconsistencies in the dataset. I left some tricks in the example images. Mostly requires 0.8 weight to get the eye right if you’re generating full body or upper body images, for portraits and close ups 0.65 weight should be fine. Trigger is melina \(elden ring\) and should work on most booru based models and beyond. For the examples I used AnyPastel, AnyLoRA and AbyssOrangeMix2. You should get good results as long as you know what you’re doing.

How to use LoRA’s in auto1111:

  • Update webui (use git pull like here or redownload it)

  • Copy the file to stable-diffusion-webui/models/lora

  • Select your LoRA like in this video

  • Make sure to change the weight (by default it’s :1 which is usually too high)

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