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2024-FEB-07

How much metal is too much metal?

This TI embedding makes things metallic – either full metal or a sub-genre such as metallic clothing. Generally, it will have a go at people, creatures, objects and indoor locations. Sometimes it will try to make everything metal.

If you feel you’re not getting enough metal, add some metal jargon.

Short prompts will generate simple metal things. Longer prompts give more interesting results. Very long prompts will likely give partial metal. Start with the trigger at the beginning of the prompt, and move it rightwards if necessary. Or you can try weighting the trigger; 0.8 <—> 1.2 should be fine.

Generated metal things will usually be gold, silver, bronze, copper, steel or aluminium. You’ll have to add creative terms to get other colors.

The finish on surfaces will usually be matte or brushed – this TI will not make mirror/chrome finishes unless you prompt specifically for that.

I hoped that making pitted/corroded/tarnished metal would be quite easy with a couple of extra words in a prompt… but so far it’s difficult to get a decent level of damage or decay. Perhaps something to work on in a future version.

Sampler: worked well with

DPM++ 2M Karras around 40 steps

CFG scale: 5<—>10 seems to work well, generally I use 7

Mostly used Hires.fix at either 1.25 or 1.5 to increase the detail a bit. No other adjusters or post in use. Hires.fix steps 25<—>30, Latent (nearest-exact), denoising 0.7.

Model:

mostly Crystal Clear XL

https://civitai.com/models/122822/crystal-clear-xl

although I did get some interesting results with

PixelWave version 04

https://civitai.com/models/141592?modelVersionId=200756

For example prompts you should be able to pick them off the showcase images.

[PUBLISHEDTOCIVITAIONLY]


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